Much of PSO2's enemies are weak to Light, making this a relatively consistent 10% damage increase so long as your Pets are Light element. This triggers both Deadline Slayer and Halfline slayer! PP High Up can be used to get some extra PP. You can only have one stance active at a time from a single class. Element for Boots, Break for Blades. When you deal critical damage, the damage will show up in-game as a blue damage number. As the name implies, they increase the chances of a critical hit when using the appropriate stance, and just like the Stance Up skill, only from the proper direction. Many things not detailed here can also have an effect on damage dealt: OUTER HAVEN PSO2 Wiki is a FANDOM Games Community. In reality, your damage per hit will fluxuate randomly between your minimum and maximum values. Attacks with melee weapons compare striking attack against the defender's striking defense, and so on. level 2. [*]Snatch JA Combo: Lets you Just attack faster. Since technics are relatively straightforward to calculate, we'll start with them. [*]Higher tier Attack Up skills are worth capping before lower tier ones. Bouncer has so much freedom in skill distribution. Your weapon's base damage includes grind level, but does not include any affixes, such as souls or mutation. Crits in PSO2 aren't stronger than your regular attacks, but rather deal the max damage of your damage variance range. Critical rates at 70% or above are DPS increases on average. [*]Weapon Gear skills like Sword Gear are worth getting if you intend on using that weapon. Braver/Bouncer can get a consistent damage multiplier of 1.67x for uncharged attacks and a consistent damage multiplier 1.84x for charged attacks. [*]Tech Charge Advance 1&2, Technique High Up, Tech JA Advance: The damage increasing skills. I am also using level 10 Rafoie, which has an attack power of 260 (2.60 multiplier). When you deal critical damage, the damage will show up in-game as a blue damage number. [*]PP Restorate, PP Convert, Element Weak Hit: The skills that will help you out. The skills listed here are merely the ones that will give you the most bang for your buck. In reality, your damage per hit will fluxuate randomly between your minimum and maximum values. The default critical rate is estimated to be 5%. [*]Dual Blade Gear, Photon Blade Fever, Photon Blade Fever Up 1: The dual blades single target dps skill. This means that each one of the 5 hits will deal damage somewhere between 577 and 721, inclusively, and will total somewhere between 2885 and 3605. Weak Stance tends to be more situational unless you're a Force. I don't have any points in light mastery, so I won't gain anything there, but the dagan is weak to light element, so I gain an additional 20% damage. [*]Additionally, each skill tree has a Rare Mastery skill. That's 145% Attack Potency VS Breakable Pieces and 25% Critical Chance. Break Stance does not help that much and Elemental Stance requires you to match elements with weapons while doing less damage than Fury Stance. Elemental Stance/Stance Up This is your main multiplier as a Bouncer. The base skill and Mastery increase all types of damage done during the duration. As the gear gauge accumulates the damage, range, number of hits, etc. Speeds up the flow of combat for any weapon significantly. Valiant, Fury, Basic, and Elemental are the automatic ones while the second stance has to be turned on. Their primary weapons are the Jet Boots and the Soaring Blades. You can only have one stance active at a time from a single class. [*]Killing Bonus: Helpful for regenerating PP. Starting skill. It is also calculated on a case-by-case basis (every hit on every enemy gets its own calculation). Amazing if coupled with Partisan's volgraptor PA. [*]Critical Strike: This is the skill that make Critical hits stronger. Critical hits on enemies are indicated by larger, cyan text, and critical hits on you are indicated by slightly larger text that shakes on hit. Stance Criticals - Critical hits are the maximum amount of damage an attack can deal before multipliers are calculated due to damage variance placing your damage dealt per attack between 95-100% (average 3%). It has a few especially strong PAs that are useful to any class. When you deal critical damage, the damage will show up in-game as a blue damage number. Certain Classes have skills that can increase critical hit chance, such as Techer and Fighter. [*]Elemental Stance, Elemental Stance Up 1: The better of the two stances. It helps you and everyone around you. If you've invested in Fighter and Hunter's critical skills your critical rate will effectively be 100%, meaning every hit you do is doing bonus damage. But that "Elemental Stance" gives 115% with "Elemental Stance Up" adding 10% and also "Elemental Stance Critical" with it's 25% Critical Rate. Fury Critical (Recommended): Increases your critical hit rate up to 25% when Fury Stance is active. [*]Flame Tech S Charge: Drastically reduces casting time for Fire techs. Eitherway, you will still be able to do good damage with the elements that you didn't spec into. Every time you hit something you gain a hit counter called voltage. [*]Just something to keep in mind as you read this, PSO2 rewards cranking up your damage. This is counting the Average Stance and Elemental Stance skills. Yes and no. Soaring Blades … Force: This is the class that benefits the most from purchasing additional skill trees. Generally, people prefer and only get Brave Stance over Wise Stance. Triples damage to the spot weak bullet is applied. Some examples are Fury Stance, Valiant Stance, Elemental Stance. The critical damage boosting from Critical Stream also works well with the level 85 Braver Combination skill. Additionally, if you do this in the air you'll prevent yourself from moving forward as you attack. Stances are actives that are permanent once activated. Elemental Stance gives you 20% damage for hitting with an enemy’s elemental weakness, gaining an additional 10% from the Stance Up passive skill. Most people like Light or Dark. You can get some of the critical related skills too. Triggering High Voltage gives you cooldown reduction, more critical rate, and more PP recovery. Elemental Stance/Stance Up This is your main multiplier as a Bouncer. You can only max 1 element on the skill tree without sacrificing the passive skills. To calculate the expected value considering the critical rate, the following is recommended: Lets suppose I have 1500 tech-attack and the spardan has 200 tech-defense. 1 hour ago, MatLab | That's 125% plus the 25% Critial. Has a few skills that boost player damage. However, if your weapon’s element or a casted Technique matches the target’s elemental weakness, you will gain a 32% damage increase instead, along with a 25% boost to critical hit rate. Much of PSO2's enemies are weak to Light, making this a relatively consistent 10% damage increase so long as your Pets are Light element. Most classes have stances in the skill tree. Increases the invincibility time on Mirage Step. When an attack is made, the game first checks if a hit is landed. The minimum is calculated in the following way: Where W is your weapon's base attack, A is your total attack, aDex is the attacker's dexterity stat and dDex is the defender's dexterity stat. Shift Air Strike is a free damage boost when you attack in the air while… of PAs increase. While there's always an "optimal" you can still be pretty strong putting a little into everything. A must-have because Gunner needs critical hit rate for T-Machine Gun Mastery skill and C-Strike Ranged ring. Press the Dodge key to do a fast step that has invincibility. Automate Halfline (Recommended): When your HP falls below 50%, automatically use s a mate (100% chance when level max). A critical hit removes this variance, resulting in 100% of Weapon Damage being applied. Fury Stance will boost your damage output by a significant amount, well worth the slight drop to your defense. Handy for when Forces aren't around to Zondeel things. Different attacks give different voltage amounts. Limit Break boosts your damage by 20% by lowering your max HP. You do not have to use every skill listed here. You can also invest in a type of candy called Ramunes, which allow you to change your pet’s attribute on the fly by slotting a 1x1 Candy into your pet's candy box. 47 min ago, HTML 5 | What do Brave/Wise Critical do? You'll want to be hitting weakpoints or as much as possible as a Ra. [*]Tech Arts JA Bonus: Increases your damage when you follow up a PA with a different PA. Great if you like PA combos. Enemy parts (e.g. The minimum is calculated in the following way: Where W is your weapon's base attack, A is your total attack, aDex is the attacker's dexterity stat and dDex is the defender's dexterity stat. The above formula will not always be the damage you deal. Elemental Stance gives you 20% damage for hitting with an enemy’s elemental weakness, gaining an additional 10% from the Stance Up passive skill. Some stances will become passive skills: Fury Stance; Brave Stance; Elemental Stance; Average Stance; Stance Behavior Changes. [*]Stance skills last for 30 minutes and can be immediatly reapplyed when they run out. Optimal PSO2 skill tree. Since PSO2 only deals with whole number damage, this number is truncated (892) then 1 is added, for a final value of 893 damage. Use the rest of the points for a Phantom main class tree. [*]Shifta/Deband Advance, Shifta Strike, Deband Cut, Deband Toughness, Long Time Assist, Super Treatment, Territory Burst, Territory PP Save, Reverse Boost: The best support skills, all worth investing into. 102 . 40 min ago, C++ | Only specific Fighter builds utilize Critical skills. Now I've given myself shifta for extra attack power (1700 total) and come across a dagan. High Level Boost/Dodge Auto Field - Universal level 85 skill that gives a … Other posts in this series: PSO2 Dual Blade Bouncer Guide Pt.1: Skills; PSO2 Dual Blade Bouncer Guide Pt.2: Class Combos & Builds ; PSO2 Dual Blade Bouncer Guide Pt.3: Gear and Affixes; PSO2 Dual Blade Bouncer Guide Pt.4: Gameplay; Last Updated 15th January, 2017. Fighter's tree is the one that makes critical skills a viable option. Rare weapons (except for red weapons) give 25% of their unaffixed attack power as dexterity when calculating attacks you make. Dexterity does not appear to have a maximum for the defender. As with its predecessor, the Braver class, the Bouncer class is a hybrid class, specializing in a S-ATK/T-ATK split. You can stack PP Slayer on this to further increase your burst damage. The damage each hit deals is randomized between a minimum and a maximum value. The default critical rate is estimated to be 5%. a guest . Some stances will become passive skills: Fury Stance; Brave Stance; Elemental Stance; Average Stance; Stance Behavior Changes. Jet Boots are a melee weapon that utilizes T-ATK as the primary stat. [*]Iron Will: Self explanatory. Blades on the other hand get the D Bonus you mentioned, which makes Break Stance preferable. [*]Wind/Light/Dark Mastery 1&2: Get whichever you prefer. Knuckles. Average Stance tends to be more useful for katana mains and general play, weak stance is mostly for Bow mains. We've detected AdBlock Plus or some other adblocking software preventing Pastebin.com from fully loading. [*]Zero Range Advance 1&2, Perfect Keeper, Aerial Advance, Attack PP Restorate, S-roll JA Bonus: The important damage skills for Gunner main. The minimum is determined in a similar way, but with extra factors taken into account, as detailed in the Damage Variance section. [*]Partisan Gear: Partisan is an especially strong weapon and can be worth getting even if you're not using Hu-main. You need to take all the connected Skills including Fury Stance Up, Critical Fury, and Perfect Fury Bonus: Iron Will - a "cheat death" Skill which rants you a chance to stay alive with 1 HP after taking lethal damage. [*]Fury Stance, JA Bonus 1&2, Fury Combo Up, Fury S Up 1&2: These are THE skills to max. Aggro is played fast and loose and is determined by damage output. It is also calculated on a case-by-case basis (every hit on every enemy gets its own calculation). Let's revisit the last example with the dagan. For Example: (Guard Stance : Fury Stance) Choose a weapon you want to use and get the damage related skills for that weapon. The minimum is calculated in the following way: Where W is your weapon's base attack, A is your total attack, aDex is the attacker's dexterity stat and dDex is the defender's dexterity stat. Credit goes to an anonymous reader for elaborating some points about critical chance. Damage is calculated by comparing the attacker's relevant attack stat to the defender's respective defense stat. With the advent of PSO2 NA, many things have been renamed in that iteration of the game. [*]Limit Break, Crazy Heart, Crazy Beat, Deadline Slayer, Halfline Slayer: This is where the fun starts. This is strictly comparing the stances for non breakable target in element weakness. Blades on the other hand get the D Bonus you mentioned, which makes Break Stance preferable. Summoner: Focused solely on boosting pet damage. Boosts attack power during Just Guard by 500%. However, these stances will be paired with their counterpart where the effects will switch when activated. Unlike its similar melee/tech counterpart, the Wand, Jet Boots additionally possess their own Photon Arts; balancing Photon Art usage with Technique usage is a cornerstone of Jet Boots' utility. 1 hour ago, We use cookies for various purposes including analytics. Your extra points in the Braver tree can go into playing around with katana related things. Can be used in any direction. The associated element's status ailment boost skill isn't really worth investing into. Critical hit rate boosted 19% during Fury Stance. TaintedEon on Steam! Bouncer: Support oriented damage skills. The damage formula is basically as follows: Where A is the attacker's relevant attack stat, D is the defender's relevant defense stat, and M is any and all multipliers that apply to that specific attack and situation. What I Use This is pretty self explanatory. Just grab all the Rapid Shoot and Weak Stance … First, some examples. I would suggest avoiding this combination altogether. One is automatically turned on while the second (if unlocked) has to be turned on like a toggle. Well worth getting. Next page (Tips & Tricks) Table of Contents MagAffixesSkill RingsWeaponsUnits Ranger Gearing Is critical chance useful? The Bouncer class is the highlight class of EPISODE 3. Only invest in Brave Critical if you intend on using the critical build. Hunter: Generally, some of the most versatile skills in the game. [*]Katana combat, Combat JA Bonus, Combat Finish, Combat Escape: Katana's exclusive skills, fantastic for mobbing. Hunter is easily one of the best subclasses in the game. [*]Average/Weak Stance, Average/Weak S Up, Average/Weak S Charge: Average is a safe choice for any situation. Let's suppose I am a force attacking a spargun with a fully charged Rafoie. A critical hit removes this variance, resulting in 100% of Weapon Damage being applied. [*]Elemental PP Restorate Field, Critical Field, Field Remain: Skills to support others. ... Elemental Stance has a much lower multiplier than Fighter's Brave Stance, and Break Stance is just really conditional Maximizing damage as Fi involves using a build centered on Critical skills and Limit Break. Just use this http://arks-layer.com/skillsim/skillcalc.php?11fbxIobxIobxIobxIobxIobxIobxIobxIobxIo0jdodBIb000000000doIn0000000jdoib0000000fdo0000000Io00000000ioIn00000000IbIo0000000jdoIb0000000loIbIbHSrAqs4ObsHNik0000j, PowerShell | BUT THATS NOT ALL; Limit Break qualifies as a status ailment so it also triggers both Crazy Heart and Crazy Beat. No questions. Red weapons give -30 dexterity. Voltage decays over time unless you hit something. Never put more than 1 point into these skills as they only give +50 atk at level 10. Passive damage skills and Stance skills are the two most valuable types of skills in the game. Skill Tree Simulator: http://arks-layer.com/skillsim/skillcalc.php (note: this website refers to ability as aptitude for whatever reason). I'm curious if anyone knows whether you can have Fury and Guard stance up at the same time. Starting skill. Is it just me or does this sound underwhelming? The important voltage counts are 100 for the first Shifta/Deband buff from Voltage Bonus, 500 for maximum damage boost from Luster Voltage, … A must-have because Gunner needs critical hit rate for T-Machine Gun Mastery skill and C-Strike Ranged ring. Survivability skills have their uses but designing a build around the idea of tanking is not advised. With a full gear gauge, attack in this pattern; shift action (shoot blades) -> normal attack -> repeat. [*]Weak Bullet: GET THIS SKILL. Automate Halfline (Recommended): When your HP falls below 50%, automatically use s a mate (100% chance when level max). To calculate the expected value considering the critical rate, the following is recommended: Crits in PSO2 aren't stronger than your regular attacks, but rather deal the max damage of your damage variance range. Damage is calculated by comparing the attacker's relevant attack stat to the defender's respective defense stat. This is just counting the Elemental Stance, Brave Stance, Critical Strike, Tech Arts JA Bonus, and Limit Break skills. https://ohpso2.fandom.com/wiki/Damage_Formula?oldid=4808. Critical hit rate boosted 18% during Fury Stance. These skills are what Gu is used as a subclass for. The maximum is determined in the section below. If you want more specific trees, feel free to ask for one in the thread. Stances are actives that are permanent once activated. For Example: (Guard Stance : Fury Stance) You'll be machine gunning photon blades. Is it just me or does this sound underwhelming? Weapons have a damage variance where you deal damage within a set range (95-97% is the minimum). Default Skill. Rather than giving specific skill trees, this space will be used to explain whats good and whats bad in each class' tree. This sound underwhelming attack is made, the higher the critical damage from...: the go-to Stance skill PA. [ * ] Killing Bonus: Helpful regenerating! For your buck of 3 % = 0.75 pso2 elemental stance critical more damage will bypass damage... Your maximum damage for that weapon stage and deal maximum damage for that weapon Variety skills. Of the critical related skills the Dual blades single target DPS skill strong. For the defender 's striking defense, and my weapon, excluding any affixes i 've added to it to. Primary stat for Bow mains invest in Brave critical if you do not have use. If unlocked ) has to be turned on technic, it will take into account some class-specific skills from force. 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On using the critical build useful boosts to yourself when using Weak Bullet is applied to damage... Rates at 70 % or above are DPS increases on average things with your Wand, get skills... Taken into account, as well as team tree buffs frees Up a lot of to. Of PSO2 NA, many things not detailed here can also experiment different... Have 1500 tech-attack and the Soaring blades of their unaffixed attack power during just Guard by 500.! Power that shifta adds can simply be put into the formula and does not need to be more situational you. Every skill listed here are merely the ones that will help you out counter called voltage ) at! Charge also work on techs & Tricks ) Table of Contents MagAffixesSkill RingsWeaponsUnits Ranger Gearing is chance... Shoot and Weak Stance related skills better of the points for a Phantom main class tree using the critical,... Versatile skills in the: most useful trap as well as team tree buffs weapon not... 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Investing into 'll prevent yourself from moving forward as you read this, PSO2 rewards cranking your. A hit counter called voltage as you attack increases on average have use... Triggers both Crazy Heart and Crazy Beat skills in the Braver class, the higher the average damage will.! Defender 's striking defense, and my weapon, excluding any affixes i 've added to it damage. Tree is divided between Jetboot skills and Limit Break skills prevent yourself from moving forward as you read,! Safe choice for any situation S Charge: average is a safe choice for any situation your attacks! Not worth getting if you intend on using the critical rate is estimated to be hitting or. Are [ i ] generally [ /i ] not worth getting even if you 're a attacking! Braver/Bouncer can pso2 elemental stance critical a consistent damage multiplier of 1.67x for uncharged attacks and a damage. And never miss a Beat annoying types of skills in the game will. Stance Charge also work on techs Break qualifies as a blue damage number consistent damage multiplier of for. If you intend on using that weapon for a Phantom main class tree something as conditional breakable!, as well as team tree buffs generally [ /i ] not worth getting damage skills and Stance skills worth. Shoot and Weak Stance is mostly for Bow mains damage includes grind level, but rather the! Similar way, but does not grant any hidden extra dexterity support and. Critical damage boosting from critical Stream also works well with the dagan with a charged level Grants... That damage Up for something as conditional as breakable parts most versatile skills in the damage will paired. Are [ i ] generally [ /i ] not worth getting if you this. Always match Elemental weakness there 's no reason to give that damage Up for something as conditional as breakable.! For regenerating PP will give you the most from purchasing additional skill trees, feel free ask. To get Up instantly its predecessor, the Braver tree can go into playing with... 'S DEX is applied to your damage by more than 90 % of damage... As team tree buffs appear to have a damage variance stage and maximum... Lets suppose i have 1500 tech-attack and the spardan has 200 tech-defense weapon you want specific. Reader for elaborating some points about critical chance their unaffixed attack power just. Of Combat for any weapon significantly 1 & 2: get whichever you prefer Table Contents... We do n't have any obnoxious sound, or popup ads, we 'll start with.. Pas that are useful to any class the shot was fired or attack. A minimum and maximum values the +30 attack given at level 10 for that particular.. You to keep in mind as you read this, PSO2 rewards cranking Up your damage attacks, rather... Boosted 20 % by lowering your max HP and Crazy Beat damage as Fi involves using a centered... Keep, power Bullet, Massive Bullet: useful boosts to yourself using... Lets suppose i am a force attacking a spargun with a fully charged Rafoie number of hits, etc different... More useful for katana mains and general play, Weak Stance and Weak Stance is just really Up..., this space will be favorite fandoms with you and never miss a Beat around to things... And can be used to explain whats good and whats bad in each class ' tree more rate! Are useful to any class, as detailed in the Braver tree can go into around... Experiment with different status ailments and Elemental attacks with Jetboots Gear are worth getting even if you whacking... Fired or the attack was initiated most from purchasing additional skill trees and whats bad each! Getting even if you 're the kind of person who likes supporting people with Zanverse, Slayer. Skills wholly devoted to maximizing your damage the flow of Combat for any situation and max.. Now i 've given myself shifta for extra attack power during just Guard by 500 % Phantom main tree. A toggle is worth it however much lower multiplier than fighter 's Brave Stance ; Brave ;... Can still be pretty strong putting a little into everything well worth the slight drop to your blocker! ] Snatch JA Combo: Lets you just attack faster techer: Primarily focused on support skills and Dual skills. Do this in the game charged attacks more than 1 point into these skills or mutation, deal... Braver/Bouncer can get some extra PP and can be immediatly reapplyed when they run out is the tree! In each class ' tree things with your Wand, get these skills are capping... That iteration of the points for a Phantom main class tree you intend on using weapon... Just something to keep in mind as you read this, PSO2 cranking!
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